World Building & Virtual Production

In this interdisciplinary seminar, students from Industrial Design and Film worked together in teams to develop visualisations of future scenarios using the methods of world building and constructed realities. The aim was to create immersive visual narratives that challange conventional perceptions of reality and open up new ways of imagining the world.
Students explored how aesthetic qualities such as alienation, abstraction, ambiguity, and openness can be used to represent non-existent, parallel, and imaginary worlds in a way that invites the viewers to engage with them.

Using the latetest virutal production tools such as performance capture, 3D scanning and the ZHdK CineDESK, students developed abstract visualizations of imagined worlds. At the CineDesk, the scenes were broken down into camera angles and edited into short films or animatics. The seminar combined traditional approaches to film development with new digital production methods, showing how interdisciplinary across disciplines can unlock new forms of narrative and design expression.

Lecturers:
Lukas Franciszkiewicz
Norbert Kottmann

2nd Semester MA Industrial Design & Film students
module-based project
Preparing spatial tracking for immersive scene capture (Photo Guillaume Musset)
Preparing spatial tracking for immersive scene capture (Photo Guillaume Musset)
Filming the virtual scene using real-time performance capture (Photo Guillaume Musset)
Filming the virtual scene using real-time performance capture (Photo Guillaume Musset)
Collaborative scene planning at the CineDESK during production (Photo Guillaume Musset)
Collaborative scene planning at the CineDESK during production (Photo Guillaume Musset)
Suit removal after session (Photo Guillaume Musset)
Suit removal after session (Photo Guillaume Musset)